Gaming Without Barriers.
For Everyone.
Equal Gaming builds accessibility tools so 1 billion disabled players can compete, create, and belong. CaptionsRush is our first product.
Gaming Accessibility Is Broken
1 billion disabled people worldwide love video games. Yet they face systematic, preventable barriers.
Visual Disabilities
High-contrast modes missing. Text-to-speech absent. Audio descriptions for visuals lacking. Games assume you can see.
Motor Disabilities
Controls can't be customized. One-handed layouts don't exist. Eye-tracking unsupported. Games assume full mobility.
Hearing Loss
Critical dialogue only in audio. Sound cues have no visual option. Captions missing or poorly timed. Games assume you can hear.
Cognitive Disabilities
Fast-paced gameplay overwhelms. Complex UI confuses. Pacing controls absent. Games assume typical processing speed.
The root cause? Gaming companies treat accessibility as an afterthought—a checklist item, not a design principle. They build for able-bodied players, then scramble to add accessibility features. That's backwards. And it's leaving a $20 billion market on the table.
One Platform. Multiple Solutions.
Equal Gaming builds the comprehensive accessibility platform for gaming. We don't prioritize one disability over another. We solve for all of them.
Phase 1 - 2025: Audio Accessibility
CaptionsRush: Voice Chat Captions
Real-time transcription of Discord voice chat, displayed in-game. 50+ languages, <500ms latency, fully customizable.
Games: Team-based games (Valorant, CS:GO, Overwatch, Apex)
Launch: Q1 2025
Learn more about CaptionsRush →Phase 2 - 2026: Visual Accessibility
Visual Accessibility Suite
High-contrast overlays, text-to-speech menus, audio descriptions for cinematic moments.
Games: Narrative & single-player games
Status: In development
Phase 3 - 2026-27: Motor Accessibility
Motor Accessibility Tools
Eye-tracking integration, one-handed layouts, button remapping, adaptive controller support.
Games: Action & fighting games
Status: In development
Phase 4 - 2027-28: Cognitive Accessibility
Cognitive Accessibility Engine
Dynamic difficulty, UI simplification, pacing controls, AI-powered guidance.
Games: Strategy, RPGs, puzzle games
Status: In development
Phase 5 - 2028+: Community Platform
Creator & Community Platform
Accessible tournaments, creator monetization, peer support, streamer tools.
Games: All genres, esports focus
Status: In development
Universal Design First
We don't ask "how do we add accessibility?" We ask "how do we design games that work for everyone from day one?" When you build for disabled players, you create better experiences for everyone.
Our First Product: CaptionsRush
Proven, real-time solution for audio accessibility in team-based gaming
In Valorant, CS:GO, Overwatch, and competitive team games, audio is everything. Your teammates communicate strategy through voice. Deaf and hard-of-hearing players miss these callouts entirely. CaptionsRush solves this.
CaptionsRush captures Discord voice chat, transcribes instantly (<500ms), and displays customizable captions in-game. Deaf players hear their team through text. Same speed. Same information. Equal competition.
Ultra-Low Latency
<500ms for competitive gaming
50+ Languages
Global reach
Fully Customizable
Size, color, position, opacity
1000+ Games
Overwolf integration
Privacy-First
Local + encrypted options
Speaker ID
Colored per-speaker labels
A $20 Billion Growing Market
Accessible gaming isn't a niche. It's a mainstream market with explosive growth potential.
Compliance is Mandatory
ADA, WCAG 2.1, EU Accessibility Act (2025) are driving compliance. Publishers need accessible games legally—not optionally.
Major Players Are In
Microsoft (Adaptive Controller), Sony (Project Leonardo), Nintendo investing heavily. Market infrastructure is validated.
Players Are Demanding It
81% of disabled gamers want accessibility. Younger players expect inclusive design. Consumer pressure is real.
New Revenue Streams
Disabled streamers gaining audiences. Creator monetization opportunities. Accessibility = larger audiences = more revenue.
Zero Mainstream Competitors
Accessibility is fragmented—each game adds features independently. No platform approach. No company has built what Equal Gaming is building. First-mover advantage: Huge.
From CaptionsRush to a Complete Platform
A 5-year vision to solve gaming accessibility across ALL disabilities
Year 1 - 2025: Audio Accessibility
Product: CaptionsRush
Prove the platform concept. Build community. Establish partnerships.
Year 2 - 2026: Visual Accessibility
Product: Visual Suite
Double audience. Validate multi-product approach. Expand game genres.
Year 3 - 2026-27: Motor Accessibility
Product: Motor Tools
Integrate with major controllers. Open action/fighting game market.
Year 4 - 2027-28: Cognitive Accessibility
Product: Cognitive Engine
AI+accessibility integration. Expand to strategy/RPGs.
Year 5 - 2028+: Community Platform
Product: Creator/Esports Platform
Shift from tools to platform. Become essential layer for inclusive gaming.
Equal Gaming becomes as essential to gaming as Xbox Live or PlayStation Network—the accessibility layer every player uses.
Built on a Simple Truth: Disability Is a Design Problem, Not a User Problem
Equal Gaming exists because the gaming industry has failed disabled players. Not out of malice, but through systematic design that excluded them from day one. We're changing that.
Universal Design First
We design for accessibility from day one, not as an afterthought. This benefits everyone—blind and sighted, deaf and hearing, disabled and non-disabled players.
Community-Led Design
Every product is designed with disabled gamers, not for them. We have a community board directing product roadmap. Real disabled gamers test features at every milestone.
Multi-Disability Focus
We don't pick winners. Visual, motor, cognitive, hearing, invisible disabilities—we solve for all of them. Players often have multiple disabilities. We design for complexity.
Sustainable Business
We're building a profitable company, not a charity. Freemium SaaS, enterprise partnerships, creator monetization. We're here for the long term.
Regulatory Leadership
We partner with regulators, disability orgs, and platforms. We're not just building products—we're shaping accessibility standards.
Inclusive Design
"Nothing about us without us"
Global Impact
50+ languages, worldwide partnerships
Ethical Growth
Freemium, transparent, community-led
Community First
Your feedback shapes our roadmap
When disabled players can play, everyone benefits. They bring new play styles, creative solutions, perspectives that make games richer. Accessibility drives innovation. Equal Gaming isn't just good for disabled players. It's good for gaming.
Ready to Change Gaming?
Try CaptionsRush. Join thousands of disabled gamers. Compete on equal footing.
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